TP8: Robot

This commit is contained in:
2024-12-02 16:04:53 +01:00
parent ca9cb36223
commit 53268166a3
8 changed files with 481 additions and 0 deletions

Binary file not shown.

31
TP8/ROBOT/ROBOT.sln Normal file
View File

@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34221.43
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ROBOT", "ROBOT.vcxproj", "{D8576F8D-202E-43D4-B649-16F43537FEC7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x64.ActiveCfg = Debug|x64
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x64.Build.0 = Debug|x64
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x86.ActiveCfg = Debug|Win32
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x86.Build.0 = Debug|Win32
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x64.ActiveCfg = Release|x64
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x64.Build.0 = Release|x64
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x86.ActiveCfg = Release|Win32
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5AFDF616-7FA6-4C58-98EB-A32F1A90369E}
EndGlobalSection
EndGlobal

139
TP8/ROBOT/ROBOT.vcxproj Normal file
View File

@@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<Text Include="Robot1.txt" />
<Text Include="Robot2.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{d8576f8d-202e-43d4-b649-16f43537fec7}</ProjectGuid>
<RootNamespace>ROBOT</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="Robot1.txt">
<Filter>Fichiers de ressources</Filter>
</Text>
<Text Include="Robot2.txt">
<Filter>Fichiers de ressources</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

7
TP8/ROBOT/Robot1.txt Normal file
View File

@@ -0,0 +1,7 @@
6
R;7;
R;3;
N;8;
B;1;
N;8;
R;9;

6
TP8/ROBOT/Robot2.txt Normal file
View File

@@ -0,0 +1,6 @@
5
B;3;
B;4;
N;8;
R;4;
B;2;

264
TP8/ROBOT/main.cpp Normal file
View File

@@ -0,0 +1,264 @@
#include <iostream>
#include <list>
#include <vector>
#include <fstream>
#include <map>
#include <set>
#include <string>
using namespace std;
class Boule {
char couleur;
int points;
public:
void saisie(ifstream& f);
void affichage();
char getCouleur();
int getPoints();
bool operator==(Boule b);
bool operator<(Boule b) const;
};
char Boule::getCouleur() { return couleur; }
int Boule::getPoints() { return points; }
void Boule::saisie(ifstream& f) {
f >> couleur; f.ignore();
f >> points; f.ignore();
}
void Boule::affichage() {
cout << couleur << " : " << points;
}
bool Boule::operator==(Boule b) {
return couleur == b.couleur && points == b.points;
}
bool Boule::operator<(Boule b) const {
return (couleur == b.couleur) ? points < b.points : couleur < b.couleur;
}
template <class C>
void lec_boules(C& cont, const string fname) {
ifstream f(fname);
if (!f.is_open()) {
cout << "Erreur lors de la lecture du fichier" << endl;
exit(1);
}
cout << "Lecture du fichier " << fname << endl;
int N;
f >> N; f.ignore();
while ((N--) > 0) {
Boule b;
b.saisie(f); f.ignore();
cont.push_back(b);
}
}
template <class C>
void affichage(C cont) {
for (auto a : cont) {
a.affichage(); cout << endl;
}
}
template <class C>
void affichage(multimap<string, C> cont) {
for (auto a : cont) {
a.second.affichage(); cout << endl;
}
}
template <class C>
int penalite(C cont, char c) {
int i = 0;
for (auto a : cont) {
if (a.getCouleur() != c) {
i++;
}
}
return i;
}
template <class C>
int Som(C cont, char c) {
int score = 0;
for (auto a : cont) {
if (a.getCouleur() == c) {
score += a.getPoints();
}
else {
score -= a.getPoints();
}
}
return score;
}
// Robot1 = 1, Robot2 = 2, égalité = 0
template <class A, class B>
int getWinner(A a, char ac, B b, char bc) {
int SL = Som(a, ac);
int SV = Som(b, bc);
/*cout << "Score Robot1 : " << SL << endl;
cout << "Score Robot2 : " << SV << endl;
cout << endl;*/
if (SL > SV) {
return 1;
}
else if (SL < SV) {
return 2;
}
else {
return 0;
}
}
template <class C>
void fill(multiset<Boule> &set, C c) {
for (Boule b : c) {
set.insert(b);
}
}
template <class C>
void fill(multimap<string,Boule> &m, C& c) {
affichage(m);
for (auto it = c.begin(); it != c.end(); ) {
cout << endl;
string k = it->getCouleur() + to_string(it->getPoints());
cout << "MMap : " << endl;
m.insert(make_pair(k, *it));
it = c.erase(it);
affichage(m);
cout << "Boules perdant : " << endl;
affichage(c);
}
}
template <class C>
void del_half(C& c) {
for (auto it = c.begin(); it != c.end();) {
if (it != c.end()) it++;
else break;
if (it != c.end())
it = c.erase(it);
}
}
int menu() {
int c;
cout << "1- LectureSaisieL et Affichage " << endl
<< "2- LectureSaisieV et Affichage" << endl
<< "3- Compter le nombre de boules pénalisantes dans L et V" << endl
<< "4- Qui est le gagnant? " << endl
<< "5- Déposer les boules du Robot perdant dans une MMap" << endl
<< "6- Afficher L, V et MMap " << endl
<< "7- Supprimer un élément sur deux de L, V et MMap" << endl;
cout << "Choix : ";
cin >> c; cin.ignore();
return c;
}
int main() {
setlocale(LC_ALL, "");
list<Boule> L1;
vector<Boule> V1;
int winner;
// Je ne comprend absolument pas pourquoi il faut utiliser une multimap
// Au lieu d'un multiset
// Ils veulent que la clé soit couleur + score concat??!
// C'est plus malin avec juste un set un opérateur de tri bien choisis (voir Boule::operator< )
// Dcp je vais faire en version set et version multimap
multimap<string, Boule> MMap;
multiset<Boule> MSet;
while (true) {
switch (menu()) {
case 1:
lec_boules(L1, "Robot1.txt");
affichage(L1);
break;
case 2:
lec_boules(V1, "Robot2.txt");
affichage(V1);
break;
case 3:
cout << "L : nombre de boules pénalisantes = " << penalite(L1, 'R') << endl;
cout << "V : nombre de boules pénalisantes = " << penalite(V1, 'B') << endl;
break;
case 4:
winner = getWinner(L1, 'R', V1, 'B');
switch (winner) {
case 1:
case 2:
cout << "Le gagnant est : Robot"<<winner << endl;
break;
default:
cout << "Pas de gagnant!" << endl;
break;
}
break;
case 5:
winner = getWinner(L1, 'R', V1, 'B');
switch (winner) {
case 1:
fill(MSet, V1);
fill(MMap, V1);
break;
case 2:
fill(MSet, L1);
fill(MMap, V1);
break;
default:
cout << "Pas de gagnant!" << endl;
break;
}
break;
case 6:
cout << "L1 : " << endl;
affichage(L1);
cout << "V1 : " << endl;
affichage(V1);
cout << "MMap : " << endl;
affichage(MMap);
break;
case 7:
del_half(L1);
del_half(V1);
del_half(MMap);
break;
default:
return 0;
}
}
}