TP8: Robot
This commit is contained in:
BIN
TP8/ROBOT/Côté_Robot_24.pdf
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BIN
TP8/ROBOT/Côté_Robot_24.pdf
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Binary file not shown.
31
TP8/ROBOT/ROBOT.sln
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31
TP8/ROBOT/ROBOT.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34221.43
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ROBOT", "ROBOT.vcxproj", "{D8576F8D-202E-43D4-B649-16F43537FEC7}"
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EndProject
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||||||
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|x64 = Debug|x64
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||||||
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Debug|x86 = Debug|x86
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||||||
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x64.Build.0 = Debug|x64
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||||||
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{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Debug|x86.Build.0 = Debug|Win32
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||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x64.Build.0 = Release|x64
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||||||
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{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x86.ActiveCfg = Release|Win32
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||||||
|
{D8576F8D-202E-43D4-B649-16F43537FEC7}.Release|x86.Build.0 = Release|Win32
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||||||
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {5AFDF616-7FA6-4C58-98EB-A32F1A90369E}
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||||||
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EndGlobalSection
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||||||
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EndGlobal
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||||||
139
TP8/ROBOT/ROBOT.vcxproj
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139
TP8/ROBOT/ROBOT.vcxproj
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@@ -0,0 +1,139 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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||||||
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<Configuration>Debug</Configuration>
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||||||
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|Win32">
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||||||
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Robot1.txt" />
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<Text Include="Robot2.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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||||||
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<Keyword>Win32Proj</Keyword>
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||||||
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<ProjectGuid>{d8576f8d-202e-43d4-b649-16f43537fec7}</ProjectGuid>
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||||||
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<RootNamespace>ROBOT</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
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||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
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<ImportGroup Label="ExtensionSettings">
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="Shared">
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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</ImportGroup>
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||||||
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<PropertyGroup Label="UserMacros" />
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
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</ClCompile>
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||||||
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<Link>
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||||||
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<SubSystem>Console</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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||||||
|
</ItemDefinitionGroup>
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
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</ClCompile>
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||||||
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<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
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||||||
|
</ClCompile>
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||||||
|
<Link>
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||||||
|
<SubSystem>Console</SubSystem>
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||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
30
TP8/ROBOT/ROBOT.vcxproj.filters
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30
TP8/ROBOT/ROBOT.vcxproj.filters
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@@ -0,0 +1,30 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Fichiers sources">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers de ressources">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Text Include="Robot1.txt">
|
||||||
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<Filter>Fichiers de ressources</Filter>
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||||||
|
</Text>
|
||||||
|
<Text Include="Robot2.txt">
|
||||||
|
<Filter>Fichiers de ressources</Filter>
|
||||||
|
</Text>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
4
TP8/ROBOT/ROBOT.vcxproj.user
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4
TP8/ROBOT/ROBOT.vcxproj.user
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@@ -0,0 +1,4 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
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<PropertyGroup />
|
||||||
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</Project>
|
||||||
7
TP8/ROBOT/Robot1.txt
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7
TP8/ROBOT/Robot1.txt
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@@ -0,0 +1,7 @@
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6
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R;7;
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R;3;
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N;8;
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B;1;
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N;8;
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R;9;
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6
TP8/ROBOT/Robot2.txt
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6
TP8/ROBOT/Robot2.txt
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@@ -0,0 +1,6 @@
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5
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B;3;
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B;4;
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N;8;
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R;4;
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B;2;
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264
TP8/ROBOT/main.cpp
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264
TP8/ROBOT/main.cpp
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@@ -0,0 +1,264 @@
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#include <iostream>
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#include <list>
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#include <vector>
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#include <fstream>
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#include <map>
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#include <set>
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#include <string>
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using namespace std;
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class Boule {
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char couleur;
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int points;
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public:
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void saisie(ifstream& f);
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void affichage();
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char getCouleur();
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int getPoints();
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bool operator==(Boule b);
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bool operator<(Boule b) const;
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};
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char Boule::getCouleur() { return couleur; }
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int Boule::getPoints() { return points; }
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void Boule::saisie(ifstream& f) {
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f >> couleur; f.ignore();
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f >> points; f.ignore();
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}
|
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|
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void Boule::affichage() {
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cout << couleur << " : " << points;
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}
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bool Boule::operator==(Boule b) {
|
||||||
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return couleur == b.couleur && points == b.points;
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}
|
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bool Boule::operator<(Boule b) const {
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return (couleur == b.couleur) ? points < b.points : couleur < b.couleur;
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}
|
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template <class C>
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void lec_boules(C& cont, const string fname) {
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ifstream f(fname);
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|
||||||
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if (!f.is_open()) {
|
||||||
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cout << "Erreur lors de la lecture du fichier" << endl;
|
||||||
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exit(1);
|
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}
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cout << "Lecture du fichier " << fname << endl;
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int N;
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f >> N; f.ignore();
|
||||||
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|
||||||
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while ((N--) > 0) {
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Boule b;
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b.saisie(f); f.ignore();
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||||||
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cont.push_back(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
template <class C>
|
||||||
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void affichage(C cont) {
|
||||||
|
for (auto a : cont) {
|
||||||
|
a.affichage(); cout << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class C>
|
||||||
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void affichage(multimap<string, C> cont) {
|
||||||
|
|
||||||
|
for (auto a : cont) {
|
||||||
|
a.second.affichage(); cout << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
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|
||||||
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template <class C>
|
||||||
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int penalite(C cont, char c) {
|
||||||
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int i = 0;
|
||||||
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for (auto a : cont) {
|
||||||
|
if (a.getCouleur() != c) {
|
||||||
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i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return i;
|
||||||
|
}
|
||||||
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|
||||||
|
template <class C>
|
||||||
|
int Som(C cont, char c) {
|
||||||
|
int score = 0;
|
||||||
|
|
||||||
|
for (auto a : cont) {
|
||||||
|
if (a.getCouleur() == c) {
|
||||||
|
score += a.getPoints();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
score -= a.getPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Robot1 = 1, Robot2 = 2, égalité = 0
|
||||||
|
template <class A, class B>
|
||||||
|
int getWinner(A a, char ac, B b, char bc) {
|
||||||
|
int SL = Som(a, ac);
|
||||||
|
int SV = Som(b, bc);
|
||||||
|
|
||||||
|
/*cout << "Score Robot1 : " << SL << endl;
|
||||||
|
cout << "Score Robot2 : " << SV << endl;
|
||||||
|
cout << endl;*/
|
||||||
|
|
||||||
|
if (SL > SV) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else if (SL < SV) {
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class C>
|
||||||
|
void fill(multiset<Boule> &set, C c) {
|
||||||
|
for (Boule b : c) {
|
||||||
|
set.insert(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class C>
|
||||||
|
void fill(multimap<string,Boule> &m, C& c) {
|
||||||
|
affichage(m);
|
||||||
|
for (auto it = c.begin(); it != c.end(); ) {
|
||||||
|
cout << endl;
|
||||||
|
string k = it->getCouleur() + to_string(it->getPoints());
|
||||||
|
cout << "MMap : " << endl;
|
||||||
|
m.insert(make_pair(k, *it));
|
||||||
|
it = c.erase(it);
|
||||||
|
affichage(m);
|
||||||
|
cout << "Boules perdant : " << endl;
|
||||||
|
affichage(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class C>
|
||||||
|
void del_half(C& c) {
|
||||||
|
for (auto it = c.begin(); it != c.end();) {
|
||||||
|
if (it != c.end()) it++;
|
||||||
|
else break;
|
||||||
|
|
||||||
|
if (it != c.end())
|
||||||
|
it = c.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int menu() {
|
||||||
|
int c;
|
||||||
|
|
||||||
|
cout << "1- LectureSaisieL et Affichage " << endl
|
||||||
|
<< "2- LectureSaisieV et Affichage" << endl
|
||||||
|
<< "3- Compter le nombre de boules pénalisantes dans L et V" << endl
|
||||||
|
<< "4- Qui est le gagnant? " << endl
|
||||||
|
<< "5- Déposer les boules du Robot perdant dans une MMap" << endl
|
||||||
|
<< "6- Afficher L, V et MMap " << endl
|
||||||
|
<< "7- Supprimer un élément sur deux de L, V et MMap" << endl;
|
||||||
|
cout << "Choix : ";
|
||||||
|
cin >> c; cin.ignore();
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
setlocale(LC_ALL, "");
|
||||||
|
|
||||||
|
list<Boule> L1;
|
||||||
|
vector<Boule> V1;
|
||||||
|
|
||||||
|
int winner;
|
||||||
|
|
||||||
|
// Je ne comprend absolument pas pourquoi il faut utiliser une multimap
|
||||||
|
// Au lieu d'un multiset
|
||||||
|
// Ils veulent que la clé soit couleur + score concat??!
|
||||||
|
// C'est plus malin avec juste un set un opérateur de tri bien choisis (voir Boule::operator< )
|
||||||
|
// Dcp je vais faire en version set et version multimap
|
||||||
|
multimap<string, Boule> MMap;
|
||||||
|
multiset<Boule> MSet;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
switch (menu()) {
|
||||||
|
case 1:
|
||||||
|
lec_boules(L1, "Robot1.txt");
|
||||||
|
affichage(L1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
lec_boules(V1, "Robot2.txt");
|
||||||
|
affichage(V1);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
cout << "L : nombre de boules pénalisantes = " << penalite(L1, 'R') << endl;
|
||||||
|
cout << "V : nombre de boules pénalisantes = " << penalite(V1, 'B') << endl;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
winner = getWinner(L1, 'R', V1, 'B');
|
||||||
|
|
||||||
|
switch (winner) {
|
||||||
|
case 1:
|
||||||
|
case 2:
|
||||||
|
cout << "Le gagnant est : Robot"<<winner << endl;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
cout << "Pas de gagnant!" << endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
winner = getWinner(L1, 'R', V1, 'B');
|
||||||
|
switch (winner) {
|
||||||
|
case 1:
|
||||||
|
fill(MSet, V1);
|
||||||
|
fill(MMap, V1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
fill(MSet, L1);
|
||||||
|
fill(MMap, V1);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
cout << "Pas de gagnant!" << endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
cout << "L1 : " << endl;
|
||||||
|
affichage(L1);
|
||||||
|
cout << "V1 : " << endl;
|
||||||
|
affichage(V1);
|
||||||
|
cout << "MMap : " << endl;
|
||||||
|
affichage(MMap);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
del_half(L1);
|
||||||
|
del_half(V1);
|
||||||
|
del_half(MMap);
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user